Tuesday, August 23, 2011

Saw III (2006)

THIS REVIEW WILL CONTAIN SPOILERS! 

You know that prediction of torture porn? The thing I HOPED this series didn’t devolve into? Well this is what has happened, and it is only 3 movies in.

OK, that’s kind of unfair. There isn’t much of this torture porn in the film, but that’s another area that this film falters in. When, on the few occasions, it shows the game going on, it is over the top with its torture of its victims and the death of one, who gets frozen, is utterly ridiculous. In fact, that woman is, for some reason or another, naked (or at least, I presume she is, all you see is breasts). This is the definition of torture porn and it is unnecessary.

The plot meanders through two hours of your precious time, going from the game to flashbacks to a woman attempting to assist a dying John Kramer (the Jigsaw Killer) so that he may survive through the test. Yet this isn’t after 15 minutes of uselessness as a detective discovers a dead body with the trademarks of the Jigsaw Killer, followed by her getting killed in a similar fashion and then another 10 minutes of setup until we can actually get to the plot. That’s 25 minutes of the film. Wasted.

And after this barely anything happens. The plot moves slowly, the characters are impossible to connect with and everything falls into place far too easily.

The entire film turns out to be a game for Amanda Young, Kramer’s apprentice. He wants to see if she is capable of keeping someone alive. You see, she has murdered people and creates games that are impossible to complete. Kramer made sure his games were possible to complete and has never murdered anyone.

But this all seems pointless when, in the first film, the only way Lawrence was allowed to escape was by killing Adam. He essentially condoned that murder and made it impossible for Adam to escape. I'm getting some mixed messages here!

On top of this, the game he set up for Amanda was reliant on her committing murder. He knew she would murder from the start, so why would he have her as an apprentice? This movie raises too many questions that the film doesn’t answer.

Plus, this actually turns into one great big Rube Goldberg Machine (something I’m going to be thinking a lot about in the later films, I bet). It depends on exact timing, people doing exactly what Kramer wanted them to do, just so everything could fall into place. With this amount of uncertainty in events Kramer’s plan could have easily backfired, something that I believe the character would not want happening and would make sure everything was set up so that it couldn’t happen any other way.

With Saw II I did have a lot of issues with it, but I still enjoyed it. This one just seemed like a waste of time to me. It was good at ending the first trilogy, but it wasn’t a good film. At all. The biggest problem was its lack of focus and length. If it could concentrate more on key parts of the film it would have been a lot better.

Well, now into Saw IV we go, a film that begins the “I’ve heard people say these ones are the shit ones” saga of the Saw franchise.

...


Final Verdict: 4/10

Monday, August 22, 2011

Saw II (2005)

THIS REVIEW WILL CONTAIN SPOILERS!

I was okay with the similarities to David Fincher’s Seven in the first Saw. It was the first in the series, the plot was great and the directing was good too. It carried itself as a standalone piece with obvious influences from elsewhere. But now we have yet another Saw film with heavy Seven themes. It’s at this point I’m wondering “Will the series ever stop being like Seven?” Though I would like this, I fear it will soon turn out to be pure torture porn, akin to Hostel, having the same lack of depth and maturity in its script.

Not that I have got that out of the way I will give a brief summary of Saw II. Imagine the first Saw, but this time the plotline of the captured people runs simultaneously to that of the investigation outside of this. Oh, and now we have 8 captured people as opposed to 2. You basically have the same movie. This time the 8 people are trapped in an entire house, which they must escape or a deadly nerve gas will kill them in a few hours. There are syringes of antidote around the household so that they can save themselves, but these involve completing tasks. One of these 8 people is the son of a detective (Donnie Wahlberg), which is where the investigation comes in. A brutal, brutal investigation.

This is where I get to some spoilers. The majority of the film revolves around completing tasks to get the syringes. But the problem with this is that none of the tasks in the film are completed successfully. One person gets two syringes; then dies before escaping; another person gets their hands trapped; another task ran out of time, bringing images of a deadly Crystal Maze. There is no tension in the film regarding these tasks because none of them ever get successfully completed, thus we stop caring.

The story is pretty well told, but it goes a bit slow. As I just said, there isn’t much tension or suspense. Not only this but the characters aren’t very well developed, being extremely one dimensional and thus are hard to identify with. Nonetheless, the plot does move forwards and we are treated to revelations throughout the movie, all culminating to a twist ending that features word play that Derren Brown would be proud of.

As I alluded to in the opening paragraph, this does seem to come dangerously close to torture porn. The fact that the film starts with an opening death made me sigh, and the gore and blood did come close to being excessive and was almost played merely for kicks. This is where I fear the plot will suffer, just to give fans what they want.

But, despite all this, I did enjoy Saw II. It was an interesting story with a good origin story for the Jigsaw Killer. The effects were good and some of the traps, while a bit over the top and Rube Goldberg-ish, seemed pretty inventive and realistic. I have to say I’m quite surprised to see how good these films are.

However, if the editing of the other films causes the screen to constantly flash and have super fast cuts like this film did then I might end up not being able to do the rest of the films as I may end up getting epilepsy!

Final Verdict: 6/10

Saw (2004)

THIS REVIEW MAY CONTAIN SPOILERS!

The Saw franchise has always repulsed me. Not because of the apparent gorefest it features. No, it is the fact that each film has been released year after year, apparently showing exactly the same story but murdering its victims in different ways, similar to the Final Destination franchise.

This constant churning out of films offended me in some way. They all appeared to be complete and utter cash cows, made solely to make money rather than to produce good cinema. It is the main reason why I have avoided the franchise until this day.

In this series of blogs I will be looking at each of the Saw films individually, from 2004 to 2010 (not including the initial pitch from 2003). I will be writing my views on the film as well as a brief summary of the plots as soon as I have finished watching the film, to be posted (hopefully) daily. I don’t know if I will like these films or not, though I’m not going in with any high hopes. So let’s start from the beginning.

The film (created by James Wan and Leigh Whannell) opens to two men being locked in a room, chained to pipes on opposite ends of the room, a dead man laying in the middle of the room, holding a tape recorder and a gun, most probably used to blow his brains out. The living men are Adam (Leigh Whannell) and  Dr. Lawrence Gordon (Cary Elwes). For the first 15 minutes of the film the two men fumble around the room, trying to piece together the puzzle laid before them.

Lawrence is given the instructions that he can only escape if he kills Adam within 6 hours. If he doesn’t then he will die, Adam will die and Lawrence’s wife and daughter will be killed. The men find, through clues, that there are two saws in a bag in the room, not strong enough to cut through the chains, but seemingly strong enough to cut through their legs.

After these first 15 minutes, the majority of the story is now told through flashback, which shows other victims, the people involved in the investigation as well as the family of Lawrence. We find out that the reason people are put in these situations is that the killer believes they do not value their lives enough, and so must now be force to appreciate their lives to the fullest.

The story told is surprisingly unlike what I expected it to be. I expected, most probably from trailers and hearsay, that the film would be full of gore, violence, mutilation and dismemberment. But there is a surprising amount of plot in this film. In fact, at its core, Saw is a crime thriller, similar to David Fincher’s Seven. In fact, the creators of the film were directly influenced by Seven and it really shows. There are similar elements to the plot and the investigation, though not focussed on to a great extent, feels somewhat similar. In fact, the villain of the film feels like a carbon copy of John Doe, the murderer in Seven.

Nonetheless, as its own story it holds up pretty well. There are a few twists and turns that take place in the film that were almost impossible to see coming and the ending was damn well sublime, bringing together everything from the film, from beginning to end, to create one massive “What the fuck?” moment. However, there are some parts of the film that seem a bit silly. A few times I was looking at the situation and wondering why they were acting as they were when there was a far simpler solution to their problems right in front of them.

Sadly, the film missed opportunities to build up tension by making it seem as if Lawrence might kill Adam. Also, the fact that what Adam and Lawrence seem to do for the majority of those 6 hours they have to figure out how to escape is talk about Lawrence’s past, which seems like a waste of time and took me out of the film a little.

Acting in this film is pretty good as well. Some of the characters are played a bit too stereotypically, being purely one-dimensional, but most characters are likeable and it is easy to understand why they act the way they do. Sadly, Cary Elwes let down the acting at times, sometimes putting in a laughable performance.

As a whole, I found Saw to be a pretty good crime thriller, though not quite up to par with the likes of Seven.  Produced on a small budget of $700,000 it gets the job done and doesn’t overstay its welcome.

Wait... I still have 6 more films to watch. Man, I hope they are up to par with this one...

Final Verdict: 7/10

Friday, August 19, 2011

Cowboys & Aliens (2011)

Western films and science fiction have come together before. We have a great films such as the 1973 Westworld and the 1990 film Back To The Future Part III, but we also have the 1999 flop such as Wild Wild West, showing that this amalgam needs to be worked with tentatively. None of these films have dealt with aliens coming to the world of cowboys, bandits and Indians. So now we have Jon Favreau, director of both Iron Man films as well as the well received Zathura, creating a film based upon such a concept.

Cowboys & Aliens is not necessarily based upon a comic but rather the cover art of a comic with the same name. By the sounds of the plot of the comic, Cowboys & Aliens pulls a RED and decides to have nothing to do with the original story and instead create a unique story. And, just like RED, Favreau pulls it off spectacularly.

Set in 1873, a man with amnesia (Daniel Craig) finds himself in a desert where he comes across the town of Absolution, a mining town which is suffering from a dried up gold supply. The only way the town stays afloat is by tough cattle rancher Colonel Woodrow Dolarhyde (Harrison Ford). Absolution is attacked by aircraft who destroy most of the town and abduct many of the townsfolk. The remaining men of the town, alongside the amnesiac follow the aircraft in order to free the abducted townsfolk. The party is joined by Ella Swenson (Olivia Wilde) who appears to know something about the amnesiac. The journey leads to revelations about the characters, especially Craig’s and Wilde’s, as well as several action sequences and encounters with bandits and Apache tribesmen.

The plot may sound ridiculous, and it is to an extent, yet the science fiction and Western elements are both played superbly. The first 15 minutes of the film feel like a great Western film and when the aliens begin to play a part it doesn’t feel out of place, instead giving insight into what would happen in such a situation. The plot has several entertaining and heart-pumping moments, as well as some honestly upsetting scenes, all played with complete seriousness that, surprisingly, works.

All of the characters are interesting and are developed as the film goes on. Dolarhyde is initially shown as somewhat villain-like, but as the movie continues he becomes more likeable and his tough and brash exterior is shown to be justified due to his past in the army, yet his heart is always in the right place. Craig’s character is believable in his actions as an amnesiac and is fully developed, showing a hard past to contend with as he remembers it or it is shoved into his path to rescue the civilians.

Thankfully, the movie never calls the aliens “aliens”. Instead they are called demons, in fitting with the time period. The aliens in the film seem to have taken some inspiration from Alien, where they have a hard exo-skeleton and extendable parts of their bodies. They are truly terrifying and expertly designed. Also, the aliens feel as if they have weight in the movie, actually affecting their surrounding and the people around them, as well as feeling as if they actually exist in this world. This is most likely thanks to the amazing CGI as well as the use of practical puppets.

In fact, the effects in the entire film were great. The CGI very rarely makes itself noticed, making the ships look real and blasts feel like they have effects on the world. The use of practical effects makes this film have a bit more power compared to the overly CGI-dependent films of today. And I praise Favreau for denying requests for 3D, as this would have had absolutely no benefit from the use of 3D and would have just brought hate for the useless conversion.

Yet, with this film I perceive as being a masterpiece, it is not reviewed so highly by others. As I am writing this it is currently at 46% on Rotten Tomatoes, from 206 reviews, and 50/100 on Metacritic, from 41 reviews. This honestly baffles me and find it hard to see why this is. The acting in the film is amazing, the plot is great and the two genres of science fiction and Western blend seamlessly. But each to their own.

Personally, I really recommend this film. All of the reasons above should tell you this. If you get a chance then go see this film. It is really worth it, and if you are a Daniel Craig or Harrison Ford fan you should love it!

Final Verdict: 9/10

Monday, August 15, 2011

Alice: Madness Returns


Reviewed Platform: Xbox 360
Other Platforms: PS3, PC

On the cult success of American McGee’s Alice it isn’t surprising that a sequel was spawned, but no one seemed to be asking for it. Most who I have talked to wanted the original to be updated on consoles, where the controls were far smoother and allowed the game to be played... well, just played rather than endured. And so we get Alice: Madness Returns.

The title doesn’t help the game in selling. The name of American McGee is tucked into the bottom of the case so anyone who played the original game might not be able to see it very well and twig that this is a sequel. In fact, the game never seemed to get that much coverage.

But this is all nit-picky. How does the game itself hold up as a sequel?

Well, in playing the game you might be surprised that it is, in fact, a sequel, as all the characters that died in the first game are alive again and have shifted allegiance, such as the Duchess, who now shows you how to acquire one of the many collectibles in the game (but that’s a story for another paragraph). Not only this, but there is little to no mention of the events of the first game.

The story involves Alice now living in an orphanage where a doctor is attempting to assist her in overcoming her troubles after her family died in a house fire, which we assumed Alice had overcome by the ending of the first game. It then transpires that the horrors of industrial England bring her back into her Wonderland, which now has an Infernal Train riding through it, destroying everything in its wake to leave perfect platforms for jumping from one end of Wonderland to the other. Through her travels through Wonderland Alice discovers what truly happened at her house the night of the fire and, yet again, grows as a person.

As the game continues the story seems to devolve into a mess of ambiguity and plot points seem extremely rushed or impossible to get a hold of. By the end of the game things start to make a bit more sense, but this ending makes the rest of the game feel pointless as very little of the plot throughout the game has any bearing on the ending.

The story is shown through simple cutscenes that show cut-outs of the characters moving in a basic animation style that perfectly suits the world and the story, though may seem lazy to some. There are some cutscenes shown through the in-game engine, but these are not as eye catching as the cut-out cutscenes.

The actual gameplay is similar in a way to the first game. It involves platforming sections as well as some places requiring fighting. The fighting mechanics in this sequel are far superior to the fighting in the first game, but this just makes the game feel overly easy. All enemies attack in the same patterns that are quickly picked up on and so they can be dispersed in seconds.

Platforming in this game feels fun at first, but as it progresses it feels more like a chore. Platforms are placed an exact distance from each other to easily do a triple jump and float to safety. This makes the game feel even less challenging and when you don’t reach the desired platform it feels less like there is a difficulty and skill to platforming and more that the game is badly designed. Not to say that the levels ARE badly designed. Levels are extremely complex looking (well, some of the levels such as the East Asian level) and involve some forward thinking and trial and error. Furthermore, a mechanic in the game revolving around invisible platforms requires a keen eye and skilful platforming.

However, these platforming sections are, overall, extremely linear and don’t have the feeling of being in a large area that the first game did. You often feel as if you are simply being guided to the end of the game rather than figuring the game out for yourself. Not only this but the levels seem overly long and, again, seem like a chore rather than fun.

Puzzles within these levels seem useless, as they mostly revolve around finding a specific clock to shoot or using pressure pads to open a door. The world of Wonderland should revolve around maths and word puzzles, like the first game, as this was what Lewis Carroll dabbled in.  They play a very major part of the game, but come across as an inconvenience as these are stopping you from advancing yet require no logic to solve.

This brings me onto something else that is useless, and that would be the collectibles. My word. How many types of collectibles do most games have? Usually it is either none or one. Sometimes two at a stretch. But this game has three different types of collectibles: bottles, which do nothing; pig snouts, which give teeth and other collectibles, and memories, which show a bit of back story (which usually amounts to nothing). I’m not even mentioning the teeth (used for upgrades) or rose paint (used for getting extra health), which I’m not quite sure class as collectibles. There might be more, but I probably didn’t find them.

There’s not much else to say about this game. At its core it should be a fun game, and at times it is, but there are too many problems with it to have complete fun. The game does look beautiful, the platforming can be entertaining and the story and characters can be intriguing at times, but the flaws hold it back from being as good as the original game. I personally feel the game is just above average, but not quite good enough.

Oh, and the game teases you with boss battles, but doesn't actually give you any (well, one... kinda). Just saying.

Final Verdict: 6/10

Wednesday, June 22, 2011

American McGee's Alice

Reviewed Platform: Xbox 360

Other Platforms: PS3, PC

American McGee’s Alice was originally a game from 2000 on the PC that was to be ported to the PS2, however, this never happened. Personally, I think this is a shame. I once found myself trying out a little bit of Alice on the PC and I found there to be problems with the controls, which seemed far too complex and not allowing for a perfect platforming experience. A port to a console would have been extremely useful, as the entire game had a style that would have better suited a console as opposed to a PC.

It would not be until 11 years later that we would be able to play Alice on consoles. With the release of Alice: Madness Returns, EA also distributed, as a download on consoles, the cult classic from 2000. As someone who has wanted their hands on this game for quite a while I found this extremely welcoming. So, how does American McGee’s Alice hold up as a console port?

The visuals in Alice definitely look dated compared to today’s standards. Yet somehow this does not matter. The world is very angular and the character models are not perfect, yet the player still feels as if they are connected to this world. The dark tones of Wonderland as opposed to the imagined Wonderland from Disney films definitely show the player that Wonderland has hit hard times.

The story of Alice is that of Alice after her second adventure (Through the Looking Glass) falling into madness after her house has burned to the ground, with all of her family dying inside. This initially sets the tone of the game as one of depression and dismay, especially as she is now living in an insane asylum.

Throughout the game Alice travels through her Wonderland, each area and character displaying some part of her broken psyche. The characters from the story, such as the Rabbit and the Mock Turtle appear, displaying different parts of her personality. Her guide is the Cheshire Cat, who appears to be another side of Alice’s ego. As the story continues some of these characters die, some survive, showing the player the extent to which Alice is breaking down, as well as curing herself.

The game’s goal is to find and kill the Queen of Hearts, the cause of all of Alice’s woes and troubles. The threat of the Queen of Hearts is built up throughout the game, as well as the threat of the Jabberwock. Both of these characters, as well as many others, appear in the game as bosses for Alice to defeat in order to advance. Some are easy to defeat, whilst some are extremely difficult.

As well as these bosses there are the normal enemies in the game. These sometimes vary depending on the area, such as red chess pieces appearing as enemies in Looking Glass Land or soldier ants in the Wonderland Woods. Some of these enemies are annoying to fight whilst some are too easy. Either way, this increases the challenge in the combat, which is somewhat slow and flawed but still engaging.

The actual platforming of this game is somewhat hard to get used to at first, but it is easy to get used to later on and is far superior to that on the PC. Not always is it necessary to have precise platforming as there are not as many jumps from one surface to another, as the main focus is exploration and puzzle solving, both of which are excellent. The exploration truly comes into its own during the endgame stages when attempting to navigate mazes. Puzzles are very much based on Lewis Carroll’, mostly being base on words and at times mathematics.

The game lasts for quite a long time, but not so long that one might get bored. All the way it is interesting, engaging and, most of all, fun. It is also surprisingly a bit too logical at times (for Wonderland) though not too logical as to not get a feel for the world.

I recommend buying Alice: Madness Returns almost purely for this game, but who knows, you might enjoy that game too. But that’s another review...

Final Verdict: 9/10

Friday, June 3, 2011

Kung Fu Panda 2 (2011)

Kung Fu Panda, which came out in 2008, was your basic story of clumsy oaf discovers he is destined for greatness and goes on a journey that will eventually end up with him defeating the big bad guy. It had animals, it was greatly animated, had some great voice work and it was absolutely hilarious. Not only that, but Kung Fu Panda was the sort of film that whilst it didn’t leave itself open for a sequel it would obviously create one. So, three years later in 2011 we can now feast our eyes on Kung Fu Panda 2, and it is everything you want it to be and more!

Introducing a new villain, Shen (Gary Oldman), we see that Po (Jack Black) now has to face a bigger threat than the previous villain, as Shen not only wished to take over all of China, but also bring about the end of Kung Fu. And so, Master Shifu (Dustin Hoffman) sends Bo and the Furious Five – Tigress (Angelina Jolie), Mantis (Seth Rogen), Crane (David Cross), Viper (Lucy Liu) and Monkey (Jackie Chan) – to stop Shen.

Oh, and did I mention the entire animated cast are animals?

Within the first film, it has to be said that the fact that they were animals didn’t really matter much. It allowed for some gags, such as Mantis being the size of his action figure, and some kung fu moves that no man could do because he has limbs. However, the fact that they were animals still didn’t really mean anything. However, this time we have jokes about their certain species, such as Mantis saying he never knew his father because his mother ate him. This also leads to some amazing visuals, such as Shen unfurling his tail (him being a peacock and all) as well as some very funny but heart-warming moments between Po and his father, Ping, who is a goose.

The plot takes twists and turns through rather complex narrative, be it Po discovering he was adopted, the constant searching Po has to do to discover where he came from, and the motives of the villain. In fact, Shen is possibly one of the most complex villains ever seen in cinema. He suffers from Bond villain syndrome, discussing his plans before killing his enemies, but he still brings a great amount of threat and yet also seems extremely weak at the same time, having to resort to the use of cannons to destroy his enemies.

In fact, one of the most interesting moments in the film (SPOILERS!!!) is when Shen and Po have their final fight and Po gives Shen the choice to redeem himself. Shen almost appears to accept defeat when he continues to fight until his own creation, a cannon, begins to fall on him. Shen has time to move away, but instead, in a shot that lasts maybe a second, he looks at the cannon with defeat, closes his eyes and accepts his death. It is truly a powerful climax to the film that is definitely Oscar worthy. (END OF SPOILERS!!!)

Overall, the plot is fantastic. However, the plot is helped quite a bit by the comedy and action that takes place within the movie. This sequel ups the ante and gives us a wide variety of action sequences, initially showing how far Po has come along in his training as well as showing how his fighting technique flows so well with his friends. Not only this, but it also shows that, while Shen may use cannons to defeat his enemies, he is still a formidable foe when hand to hand combat is involved. At times the fighting can be somewhat slapstick, but this is in keeping with the theme of the film. The fighting also sometimes feels like a Looney Tunes cartoon, which gives a breath of nostalgia to those who used to watch the cartoons.

The film is also a masterpiece of comedy. On more than one occasion the audience found themselves laughing, be it at a visual gag or a straight up joke. On either end this film is comedic gold.

The animation is also fantastic. If you liked the animation of the first film then the animation in this film is exactly the same. However, some segments of the film are not the 3D digital animation we see in other similar animated titles. The film uses 2D animation for flashback segments which look into Po’s tragic past. These segments look beautiful, and I can’t help but wish for the filmmakers to create a film using that art style.

On the subject of the animation, the 3D, on this very rare occasion, actually added a lot to the film. The textures of the world and the characters were brought out in such fantastic detail that the film was beautiful to look at. In no instance was the 3D blurry or in your face. At times some things did pop out of the screen towards you, but not in the “poking you in the eye” sense. I found myself blinking when I saw dough balls flying at me. The film had many chances to have a spear or a stick poke me in the face, but never took that opportunity, which I commend as it is tiresome to see films do this.

Overall, this film is an utter masterpiece and one of the few occurrences, such as with Spider-Man 2, where the sequel is far superior to the original. Not to say that the original wasn’t good, but Kung Fu Panda 2 was far more engaging, far more heart-pounding and far more fun than the original. With a narrative that flowed perfectly, Kung Fu Panda 2 will most probably become one of my favourite films of 2011. Go see it now!

Final Verdict: 10/10